﻿capital = 10

oob = "POL_1936"

set_research_slots = 3

# Starting tech
set_technology = {
	infantry_weapons = 1
	infantry_weapons1 = 1
	tech_mountaineers = 1
	tech_support = 1		
	tech_engineers = 1
	tech_recon = 1
	gw_artillery = 1
	interwar_antiair = 1
	gwtank = 1
	early_fighter = 1
	early_bomber = 1
	CAS1 = 1
	early_destroyer = 1
	early_submarine = 1	
	trench_warfare = 1
}

1939.1.1 = {

	add_political_power = 1198
	
	#generic focuses
	complete_national_focus = army_effort
	complete_national_focus = equipment_effort
	complete_national_focus = motorization_effort
	complete_national_focus = aviation_effort
	complete_national_focus = naval_effort
	complete_national_focus = flexible_navy
	complete_national_focus = industrial_effort
	complete_national_focus = construction_effort
	complete_national_focus = production_effort

	add_ideas = {
		#laws
		limited_conscription
		partial_economic_mobilisation
	}

	oob = "POL_1939"
	set_technology = {
		basic_light_tank = 1
		tactical_bomber1 = 1
		motorised_infantry = 1
		support_weapons = 1
		interwar_artillery = 1
		basic_submarine = 1
		basic_destroyer = 1

		#doctrines
		air_superiority = 1
		grand_battle_plan = 1
		trench_warfare = 1
		fleet_in_being = 1
		battlefleet_concentration = 1
		convoy_sailing = 1

		#electronics
		electronic_mechanical_engineering = 1
		radio = 1
		radio_detection = 1
		mechanical_computing = 1
		computing_machine = 1

		#industry
		basic_machine_tools = 1
		improved_machine_tools = 1
		advanced_machine_tools = 1
		synth_oil_experiments = 1
		oil_plant = 1
		improved_oil_plant = 1
		construction1 = 1
		construction2 = 1
		construction3 = 1
		construction4 = 1
		concentrated_industry = 1
		concentrated_industry2 = 1
		concentrated_industry3 = 1
		concentrated_industry4 = 1
	}
}


set_convoys = 10

set_politics = {

	parties = {
		democratic = { 
			popularity = 18
		}

		fascism = {
			popularity = 15
		}
		
		communism = {
			popularity = 2
		}
		
		neutrality = { 
			popularity = 65
		}
	}
	
	ruling_party = neutrality
	last_election = "1935.9.8"
	election_frequency = 36
	elections_allowed = no
}

1939.1.1 = {
	set_politics = {

		parties = {
			democratic = { 
				popularity = 13
			}

			fascism = {
				popularity = 7
			}
			
			communism = {
				popularity = 2
			}
			
			neutrality = { 
				popularity = 78
			}
		}
		
		ruling_party = neutrality
		last_election = "1935.9.8"
		election_frequency = 36
		elections_allowed = no
	}
}

create_country_leader = {
	name = "瓦迪斯瓦夫·西科尔斯基"
	desc = "POLITICS_WLADYSLAW_SIKORSKI_DESC"
	picture = "Portrait_Poland_Wladyslaw_Sikorski.dds"
	expire = "1965.1.1"
	ideology = oligarchism
	traits = {
		#
	}
}

create_country_leader = {
	name = "伊格纳齐·莫希奇茨基"
	desc = "POLITICS_IGNACY_MOSCICKI_DESC"
	picture = "Portrait_Poland_Ignacy_Moscicki.dds"
	expire = "1965.1.1"
	ideology = oligarchism
	traits = {
		#
	}
}

create_country_leader = {
	name = "瓦迪斯瓦夫·哥穆尔卡"
	desc = "POLITICS_WLADYSLAW_GOMULKA_DESC"
	picture = "Portrait_Poland_Wladyslaw_Gomulka.dds"
	expire = "1965.1.1"
	ideology = leninism
	traits = {
		#
	}
}

create_country_leader = {
	name = "温森特·韦托斯"
	desc = "POLITICS_WINCENTY_WITOS_DESC"
	picture = "GFX_POL_wincenty_witos"
	expire = "1965.1.1"
	ideology = conservatism
	traits = {
		#
	}
}

create_country_leader = {
	name = "Bolesław Piasecki"
	desc = "POLITICS_BOLESLAW_PIASECKI_DESC"
	picture = "GFX_POL_boleslaw_piasecki"
	expire = "1965.1.1"
	ideology = falangism
	traits = {
		#
	}
}

create_field_marshal = {
	name = "瓦迪斯瓦夫·西科尔斯基"
	picture = "Portrait_Poland_Wladyslaw_Sikorski.dds"
	traits = { defensive_doctrine }
	skill = 3
}

create_field_marshal = {
	name = "Władysław Bortnowski"
	gfx = "GFX_POL_wladyslaw_bortnowski"
	traits = {  thorough_planner }
	skill = 3
}

create_field_marshal = {
	name = "Stanisław Kopański"
	gfx = "GFX_POL_stanislav_kopanski"
	traits = {  offensive_doctrine }
	skill = 3
}

create_corps_commander = {
	name = "伏拉迪斯洛·安德尔斯"
	gfx = "GFX_POL_wladislaw_anders"
	traits = {  panzer_leader }
	skill = 4
}

create_field_marshal = {
	name = "小川亚美"
	portrait_path = "gfx/leaders/CHI/002.dds"
	traits = {  logistics_wizard offensive_doctrine defensive_doctrine fast_planner thorough_planner organisational_leader inspirational_leader }
	skill = 5
}

create_field_marshal = {
	name = "沈幼雪"
	portrait_path = "gfx/leaders/CHI/003.dds"
	traits = {   logistics_wizard offensive_doctrine defensive_doctrine fast_planner thorough_planner organisational_leader inspirational_leader }
	skill = 5
}
create_navy_leader = {
	name = "华初云"
	portrait_path = "gfx/leaders/CHI/004.dds"
	traits = {   seawolf blockade_runner superior_tactician spotter fly_swatter ironside air_controller }
	skill = 5
}
create_corps_commander = {
	name = "沈水云"
	portrait_path = "gfx/leaders/CHI/005.dds"
	traits = {   trickster winter_specialist trait_engineer fortress_buster panzer_leader commando desert_fox swamp_fox trait_mountaineer hill_fighter jungle_rat ranger urban_assault_specialist naval_invader bearer_of_artillery }
	skill = 5
}
create_corps_commander = {
	name = "华以秋"
	portrait_path = "gfx/leaders/CHI/006.dds"
	traits = {   trickster winter_specialist trait_engineer fortress_buster panzer_leader commando desert_fox swamp_fox trait_mountaineer hill_fighter jungle_rat ranger urban_assault_specialist naval_invader bearer_of_artillery }
	skill = 5
}
create_corps_commander = {
	name = "柏小双"
	portrait_path = "gfx/leaders/CHI/007.dds"
	traits = {   trickster winter_specialist trait_engineer fortress_buster panzer_leader commando desert_fox swamp_fox trait_mountaineer hill_fighter jungle_rat ranger urban_assault_specialist naval_invader bearer_of_artillery }
	skill = 5
}
create_navy_leader = {
	name = "柳珊"
	portrait_path = "gfx/leaders/CHI/008.dds"
	traits = {   seawolf blockade_runner superior_tactician spotter fly_swatter ironside air_controller }
	skill = 5
}

create_field_marshal = {
	name = "孔雁"
	portrait_path = "gfx/leaders/CHI/009.dds"
	traits = {   logistics_wizard offensive_doctrine defensive_doctrine fast_planner thorough_planner organisational_leader inspirational_leader }
	skill = 5
}

create_navy_leader = {
	name = "柳文"
	portrait_path = "gfx/leaders/CHI/010.dds"
	traits = {   seawolf blockade_runner superior_tactician spotter fly_swatter ironside air_controller }
	skill = 5
}
create_corps_commander = {
	name = "纪云"
	portrait_path = "gfx/leaders/CHI/011.dds"
	traits = {   trickster winter_specialist trait_engineer fortress_buster panzer_leader commando desert_fox swamp_fox trait_mountaineer hill_fighter jungle_rat ranger urban_assault_specialist naval_invader bearer_of_artillery }
	skill = 5
}
create_corps_commander = {
	name = "任琴"
	portrait_path = "gfx/leaders/CHI/012.dds"
	traits = {   trickster winter_specialist trait_engineer fortress_buster panzer_leader commando desert_fox swamp_fox trait_mountaineer hill_fighter jungle_rat ranger urban_assault_specialist naval_invader bearer_of_artillery }
	skill = 5
}
create_corps_commander = {
	name = "谢玉"
	portrait_path = "gfx/leaders/CHI/013.dds"
	traits = {   trickster winter_specialist trait_engineer fortress_buster panzer_leader commando desert_fox swamp_fox trait_mountaineer hill_fighter jungle_rat ranger urban_assault_specialist naval_invader bearer_of_artillery }
	skill = 5
}
create_corps_commander = {
	name = "林巧"
	portrait_path = "gfx/leaders/CHI/014.dds"
	traits = {   trickster winter_specialist trait_engineer fortress_buster panzer_leader commando desert_fox swamp_fox trait_mountaineer hill_fighter jungle_rat ranger urban_assault_specialist naval_invader bearer_of_artillery }
	skill = 5
}
create_corps_commander = {
	name = "秋月香奈"
	portrait_path = "gfx/leaders/CHI/015.dds"
	traits = {   trickster winter_specialist trait_engineer fortress_buster panzer_leader commando desert_fox swamp_fox trait_mountaineer hill_fighter jungle_rat ranger urban_assault_specialist naval_invader bearer_of_artillery }
	skill = 5
}
create_field_marshal = {
	name = "张云梦"
	portrait_path = "gfx/leaders/CHI/016.dds"
	traits = {   logistics_wizard offensive_doctrine defensive_doctrine fast_planner thorough_planner organisational_leader inspirational_leader }
	skill = 5
}
create_navy_leader = {
	name = "何晴"
	portrait_path = "gfx/leaders/CHI/017.dds"
	traits = {   seawolf blockade_runner superior_tactician spotter fly_swatter ironside air_controller }
	skill = 5
}
create_navy_leader = {
	name = "江小珍"
	portrait_path = "gfx/leaders/CHI/018.dds"
	traits = {   seawolf blockade_runner superior_tactician spotter fly_swatter ironside air_controller }
	skill = 5
}
create_field_marshal = {
	name = "唐依"
	portrait_path = "gfx/leaders/CHI/101.dds"
	traits = {   logistics_wizard offensive_doctrine defensive_doctrine fast_planner thorough_planner organisational_leader inspirational_leader }
	skill = 5
}
create_corps_commander = {
	name = "江千千"
	portrait_path = "gfx/leaders/CHI/102.dds"
	traits = {   trickster winter_specialist trait_engineer fortress_buster panzer_leader commando desert_fox swamp_fox trait_mountaineer hill_fighter jungle_rat ranger urban_assault_specialist naval_invader bearer_of_artillery }
	skill = 5
}
create_corps_commander = {
	name = "雷初雨"
	portrait_path = "gfx/leaders/CHI/103.dds"
	traits = {   trickster winter_specialist trait_engineer fortress_buster panzer_leader commando desert_fox swamp_fox trait_mountaineer hill_fighter jungle_rat ranger urban_assault_specialist naval_invader bearer_of_artillery }
	skill = 5
}
create_corps_commander = {
	name = "方之琴"
	portrait_path = "gfx/leaders/CHI/104.dds"
	traits = {   trickster winter_specialist trait_engineer fortress_buster panzer_leader commando desert_fox swamp_fox trait_mountaineer hill_fighter jungle_rat ranger urban_assault_specialist naval_invader bearer_of_artillery }
	skill = 5
}
create_navy_leader = {
	name = "菲丽丝"
	portrait_path = "gfx/leaders/CHI/105.dds"
	traits = {   seawolf blockade_runner superior_tactician spotter fly_swatter ironside air_controller }
	skill = 5
}
create_navy_leader = {
	name = "莉莉安"
	portrait_path = "gfx/leaders/CHI/106.dds"
	traits = {   seawolf blockade_runner superior_tactician spotter fly_swatter ironside air_controller }
	skill = 5
}


create_corps_commander = {
	name = "安吉莉亚"
	portrait_path = "gfx/leaders/CHI/107.dds"
	traits = {   trickster winter_specialist trait_engineer fortress_buster panzer_leader commando desert_fox swamp_fox trait_mountaineer hill_fighter jungle_rat ranger urban_assault_specialist naval_invader bearer_of_artillery }
	skill = 5
}

create_corps_commander = {
	name = "梅维丝"
	portrait_path = "gfx/leaders/CHI/201.dds"
	traits = {   trickster winter_specialist trait_engineer fortress_buster panzer_leader commando desert_fox swamp_fox trait_mountaineer hill_fighter jungle_rat ranger urban_assault_specialist naval_invader bearer_of_artillery }
	skill = 5
}

create_corps_commander = {
	name = "依温"
	portrait_path = "gfx/leaders/CHI/202.dds"
	traits = {   trickster winter_specialist trait_engineer fortress_buster panzer_leader commando desert_fox swamp_fox trait_mountaineer hill_fighter jungle_rat ranger urban_assault_specialist naval_invader bearer_of_artillery }
	skill = 5
}

create_navy_leader = {
	name = "娜塔莎"
	portrait_path = "gfx/leaders/CHI/203.dds"
	traits = {   seawolf blockade_runner superior_tactician spotter fly_swatter ironside air_controller }
	skill = 5
}

create_corps_commander = {
	name = "莉娜"
	portrait_path = "gfx/leaders/CHI/204.dds"
	traits = {   trickster winter_specialist trait_engineer fortress_buster panzer_leader commando desert_fox swamp_fox trait_mountaineer hill_fighter jungle_rat ranger urban_assault_specialist naval_invader bearer_of_artillery }
	skill = 5
}

create_corps_commander = {
	name = "露西"
	portrait_path = "gfx/leaders/CHI/205.dds"
	traits = {   trickster winter_specialist trait_engineer fortress_buster panzer_leader commando desert_fox swamp_fox trait_mountaineer hill_fighter jungle_rat ranger urban_assault_specialist naval_invader bearer_of_artillery }
	skill = 5
}

create_field_marshal = {
	name = "岚格格"
	portrait_path = "gfx/leaders/CHI/206.dds"
	traits = {   logistics_wizard offensive_doctrine defensive_doctrine fast_planner thorough_planner organisational_leader inspirational_leader }
	skill = 5
}

create_corps_commander = {
	name = "梅丽尔"
	portrait_path = "gfx/leaders/CHI/207.dds"
	traits = {   trickster winter_specialist trait_engineer fortress_buster panzer_leader commando desert_fox swamp_fox trait_mountaineer hill_fighter jungle_rat ranger urban_assault_specialist naval_invader bearer_of_artillery }
	skill = 5
}

create_corps_commander = {
	name = "艾莉莎"
	portrait_path = "gfx/leaders/CHI/208.dds"
	traits = {   trickster winter_specialist trait_engineer fortress_buster panzer_leader commando desert_fox swamp_fox trait_mountaineer hill_fighter jungle_rat ranger urban_assault_specialist naval_invader bearer_of_artillery }
	skill = 5
}

create_corps_commander = {
	name = "希瑞丝"
	portrait_path = "gfx/leaders/CHI/209.dds"
	traits = {   trickster winter_specialist trait_engineer fortress_buster panzer_leader commando desert_fox swamp_fox trait_mountaineer hill_fighter jungle_rat ranger urban_assault_specialist naval_invader bearer_of_artillery }
	skill = 5
}

create_corps_commander = {
	name = "林想"
	portrait_path = "gfx/leaders/CHI/210.dds"
	traits = {   trickster winter_specialist trait_engineer fortress_buster panzer_leader commando desert_fox swamp_fox trait_mountaineer hill_fighter jungle_rat ranger urban_assault_specialist naval_invader bearer_of_artillery }
	skill = 5
}

create_navy_leader = {
	name = "丽贝卡"
	portrait_path = "gfx/leaders/CHI/211.dds"
	traits = {   seawolf blockade_runner superior_tactician spotter fly_swatter ironside air_controller }
	skill = 5
}

create_navy_leader = {
	name = "洛丽丝"
	portrait_path = "gfx/leaders/CHI/212.dds"
	traits = {   seawolf blockade_runner superior_tactician spotter fly_swatter ironside air_controller }
	skill = 5
}

create_corps_commander = {
	name = "雪莉"
	portrait_path = "gfx/leaders/CHI/213.dds"
	traits = {   trickster winter_specialist trait_engineer fortress_buster panzer_leader commando desert_fox swamp_fox trait_mountaineer hill_fighter jungle_rat ranger urban_assault_specialist naval_invader bearer_of_artillery }
	skill = 5
}

create_corps_commander = {
	name = "小池春子"
	portrait_path = "gfx/leaders/CHI/214.dds"
	traits = {   trickster winter_specialist trait_engineer fortress_buster panzer_leader commando desert_fox swamp_fox trait_mountaineer hill_fighter jungle_rat ranger urban_assault_specialist naval_invader bearer_of_artillery }
	skill = 5
}

create_corps_commander = {
	name = "伊丽莎白"
	portrait_path = "gfx/leaders/CHI/215.dds"
	traits = {   trickster winter_specialist trait_engineer fortress_buster panzer_leader commando desert_fox swamp_fox trait_mountaineer hill_fighter jungle_rat ranger urban_assault_specialist naval_invader bearer_of_artillery }
	skill = 5
}

create_corps_commander = {
	name = "艾莉"
	portrait_path = "gfx/leaders/CHI/216.dds"
	traits = {   trickster winter_specialist trait_engineer fortress_buster panzer_leader commando desert_fox swamp_fox trait_mountaineer hill_fighter jungle_rat ranger urban_assault_specialist naval_invader bearer_of_artillery }
	skill = 5
}

create_corps_commander = {
	name = "依芙"
	portrait_path = "gfx/leaders/CHI/217.dds"
	traits = {   trickster winter_specialist trait_engineer fortress_buster panzer_leader commando desert_fox swamp_fox trait_mountaineer hill_fighter jungle_rat ranger urban_assault_specialist naval_invader bearer_of_artillery }
	skill = 5
}

create_corps_commander = {
	name = "梅洛尔"
	portrait_path = "gfx/leaders/CHI/218.dds"
	traits = {   trickster winter_specialist trait_engineer fortress_buster panzer_leader commando desert_fox swamp_fox trait_mountaineer hill_fighter jungle_rat ranger urban_assault_specialist naval_invader bearer_of_artillery }
	skill = 5
}

create_corps_commander = {
	name = "米拉娜"
	portrait_path = "gfx/leaders/CHI/219.dds"
	traits = {   trickster winter_specialist trait_engineer fortress_buster panzer_leader commando desert_fox swamp_fox trait_mountaineer hill_fighter jungle_rat ranger urban_assault_specialist naval_invader bearer_of_artillery }
	skill = 5
}

create_field_marshal = {
	name = "吉尔"
	portrait_path = "gfx/leaders/CHI/220.dds"
	traits = {   logistics_wizard offensive_doctrine defensive_doctrine fast_planner thorough_planner organisational_leader inspirational_leader }
	skill = 5
}
create_corps_commander = {
	name = "Roman Abraham"
	gfx = "GFX_POL_roman_abraham"
	traits = {  }
	skill = 4
}

create_corps_commander = {
	name = "Wincenty Kowalski"
	gfx = "GFX_POL_wincenty_kowalski"
	traits = { trickster }
	skill = 3
}
